Week 10
In the week 10, our concentration was on continuing to develop the game further for the showcase, which is coming up in 2 months. Now that the current level is polished, we are pushing through to develop and implement the next 2 levels into the game. The art team has also begun full development of the 2D animations that will be put in between each level to introduce world building and story context into the game. The game also got a furnace mini game introduced, that re-worked the current action of disposing plagued bodies and made it more challenging. In the upcoming week, we will be making the current level 1 and 2 playable and introducing working animations into the gameplay.
A short summary of what each team member did this week:
Kris (Producer & Marketing)
This break week I was away camping, so I had to move onto working with paper and pencil! This was quite refreshing and helped the flow of my ideas through. Through the week, Evie and I were discussing what we want the 2D animations to include and what the story should be about. After writing and reviewing the script, we broke up the work, so I did “story 1” and “story 3” storyboards. Calculating that each animation should last 10-15 seconds to keep the viewer’s attention, and each shot should be on the screen for 2-3 seconds, we figured out that on average we are looking at having 8 shots for each story. Now that all of the storyboards were sketched out, Evie and I will collaborate to create the first story animation in the upcoming 2 weeks.
Nathan (Design Lead)
This week I spent mostly creating the first level for the game. Level 1 is intended to be the first map the players will experience, meaning the layout design of the map had to be very simplistic, only having the hole mass grave burial as a means of disposal. After some feedback from the team, I am going to this week improve upon the level and update the lighting/post processing vfx to better emulate a morning daylight appearance.
Evie (Art Lead and Marketing)
This week I worked on a couple of tasks for the game. First I searched for a blog theme for our Tumblr, Kris and I picked one together then I applied it and customized it. I also worked on the storyboarding for the animation. I worked on the 2nd story. I made a simple 8 frame storyboard, we decided that each frame will show for about 1-5 seconds and will give some narrative background to the game, I really enjoyed this task because I got to do some more artwork for the game and also got to think about how the animation would flow through storyboarding.
Teresa (Test Lead)
Back to working on the player interaction animation after the break. There's a lot of fine tuning just to make sure the transition goes smoothly. Here's just a WIP of the cleaning animation.
Grave Affairs
Get your shovels ready!
Status | In development |
Author | Grave_Affairs |
Genre | Simulation |
Tags | 3D, chaotic, Cute, Low-poly, Multiplayer, party-game |
More posts
- Post mortemDec 03, 2021
- Final weekNov 05, 2021
- Promotional materialOct 27, 2021
- 2D animationOct 18, 2021
- 2D and 3D animationsOct 16, 2021
- Week 9Oct 03, 2021
- After PGFSep 21, 2021
- PGF weekSep 16, 2021
- Week 6Sep 09, 2021
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