Devlog
- December 03, 2021 by Grave_Affairs#3D, #chaotic, #Cute, #Low-poly, #Multiplayer, #party-gameFinally, we have arrived to the finish line. After a long year of work on this project, we can all proudly say that we are done! During this project, we had many ups and downs that are expected in any... Continue reading
- November 05, 2021 by Grave_Affairs#3D, #chaotic, #Cute, #Low-poly, #Multiplayer, #party-gameFinally, we are wrapping up with the production of the game! In the last week of work, we have all put together our efforts into working on the marketing production and write-ups to organise our game... Continue reading
- October 27, 2021 by Grave_Affairs#3D, #chaotic, #Cute, #Low-poly, #Multiplayer, #party-gameThis week we have begun preparing for our final submission of our game, we have been going over it in close detail with Teresa our test lead looking for any possible bugs that effect gameplay. Lewis h... Continue reading
- October 18, 2021 by Grave_Affairs#3D, #chaotic, #Cute, #Low-poly, #Multiplayer, #party-gameWith 2 weeks left before the submission of the game, the team has been working hard to improve the visual aspects of the game. Main concentration was the creation and implementing of 2D live animation... Continue reading
- October 16, 2021 by Grave_Affairs#3D, #chaotic, #Cute, #Low-poly, #Multiplayer, #party-gameThis week we were preparing elements that we didn’t have time to implement for PGF but we want done before the showcase in November. We were focusing on the first 2 level designs, UI elements, chara... Continue reading
- October 05, 2021 by Grave_Affairs#3D, #chaotic, #Cute, #Low-poly, #Multiplayer, #party-gameIn the week 10, our concentration was on continuing to develop the game further for the showcase, which is coming up in 2 months. Now that the current level is polished, we are pushing through to deve... Continue reading
- October 03, 2021 by Grave_Affairs#3D, #chaotic, #Cute, #Low-poly, #Multiplayer, #party-gameThis week we dived back into production after taking it easy after PGF. We addressed some issues that we’d discovered through PGF playtesting as well as playtesting conducted by our test lead. We di... Continue reading
- September 09, 2021 by Grave_Affairs#3D, #chaotic, #Cute, #Low-poly, #Multiplayer, #party-gameThis week was the final full week we got to code and add mechanics to the game. We worked mainly on bugfixing, mechanics, UI and marketing materials. Lewis has added the final mechanic to the game bef... Continue reading
- August 30, 2021 by Grave_Affairs#3D, #chaotic, #Cute, #Low-poly, #Multiplayer, #party-gameComing up close to the PGF, the team has worked hard on getting the content together for the game presentation. This week, the concern for most of the team was to make the required assets and programm... Continue reading
- August 25, 2021 by Grave_Affairs#3D, #chaotic, #Cute, #Low-poly, #Multiplayer, #party-gameFor the fourth week, the team was made aware that any final visual design changes need to be finished up due to the submission towards the PGF exhibition. This meant that the visual team had to crunch... Continue reading
- August 16, 2021 by Grave_Affairs#3D, #chaotic, #Cute, #Low-poly, #Multiplayer, #party-gameThis week was quite full-on for us as we found out the Perth Games Festival had been moved up to a month from now so we have had to rework our approach to development quite a bit. For now we have drop... Continue reading
- August 09, 2021 by Grave_Affairs#3D, #chaotic, #Cute, #Low-poly, #Multiplayer, #party-gameThis week was a start of the workload for the upcoming semester and continuation on the work that was already established during last week’s meeting. We discussed the map level changes that needed t... Continue reading